The purpose of the Sweep Toolkit is to provide you the better way to Sweep a Profile along a Path than the default Blender Curve to Mesh. The Toolkit consist of 2 GN Modifiers Sweep and Pipe, 8 GN Tools to assign Attributes that are used by the Sweep, 50 Architectural Profiles. Features: * Even Thickness on each Point *…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
Hi everyone! I've read this interesting discussion Retro 3D Art FAQ - Everything you need to know to create PS1/N64/Dreamcast/etc. 3D art! — polycount and I'm interested in the "Character rigging via Parenting" part: " In the early days of realtime 3D character bodies were often split up so that each limb was a separate…
Hello Polycount! The Starfighter is a single-seat, multirole fighter, that excels at interception and escort missions. Advanced scouting and surveillance missions are possible, once outfitted with a probe in the designated socket in the fuselage. Capable of space and atmospheric flight, combined with vertical take off and…
[ame=" https://www.youtube.com/watch?v=doX0wsurgUk"]A production of Threye: Operation Morning Glory Game: Teaser - YouTube[/ame] THREYE INC: A NEW DAWN - 08th of October signifies the arrival of THREYE INTERACTIVE, a budding repository of Human Interactive Creative Applications in Simulated 3D Space. Thereye proudly…
Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
I don't think anything has changed in years really - you just apply a transform to vertices you've masked off somehow and use the built in wind stuff - iirc that's pretty decent there are some free foliage packs that support high detail wind (eg. per leaf pivots) (possibly the black alder one) if you want something to…
what radianceforge said. however, it sounds like you're just looking to place objects relative to one another. The quickest way to do this is to place one object and then copy/paste it and open its properties and just change which mesh the placed-node references, under the staticmeshcomponent. You can quickly populate a…
I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Thanks folks! @Lazerus RebornYeah:Yeah man you're completely right about CE3 and maya :) . The transition was not so bad a couple days with two engines on different monitors and it's done :) As for the U4 vs CE3 comparison as I said I've been working with Unreal for almost 6 years so it wasn't actually a transition to me…