I´m doing it with XML which is what the dotscene format uses, which can be loaded into ogre directly. I did my own xml format though. Lights and stuff can be handled like any other format you just have to define a value in xml which gets read as a light in max. For the collision mesh it would be probably easier to generate…
Sorry I was very busy these last days and I did not yet fixed the current errors of the script. Your new error is very strange, I don't understand it : why the script try to to open the xml file on your desktop ? Did you modified the script ? [EDIT] Ha, I get it, do you have put the xml file inside you export directory ?…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Sorry i kind of forgot this thread exists :D So I managed to reproduce the error 8000 with the alpha script, and I fixed it (had to do with inconsistency in the naming of the "thumbs" folder which is supposed to be excluded from processing) Also you shouldnt choose the main Quixel SUITE folder, because the script then…
Hi fellas, iam a quixel mixer user since about 3 days.Out of the nothing my workfile cant be saved no more. Quixel mixer just wont write the xml no more. I constantly download my files (xml;preview.png;and Paint folder) from my NAS/server to my hdd again. Then iam able to open it again, when i want to resave it shouts at…
So basically I saved a file at 530, and then a new file at 930 last night. When I tried to open the one from 930 today, it deleted. So I still have a decent amount of work done.... I was just hoping for something that would save me 4 hours of sculpting, and I also really liked where I stopped last night. I usually just…
Hello people Link: https://www.artstation.com/marketplace/p/2NYdy/xnormal-batcher Tutorial : [ame] ChangeLog: v 2.0.0 - NEW UI / UX. should be clearer to use. - Batch log - Less bugs. I'll have to probably update my tutorial video as well :) v 1.7.1 Fixed: - Bug : When Using prefixes: The xml file wasn't generated properly…
some other ideas: - time stamp in the XML file ,- and in some html layouts (though sometimes I would not like it in there) - compression of the images after the session (so that a copy of the PNG files is created that can be either resized but also converted into a different format such as JPEG) - snap function of the…
Hey, i'm trying to write a custom .env file using xml that could be able to store more information than the .env file so far everything works, I managed to save the skin into an xml and load it back However i'm not really happy with the loading part pipeline. In order to get the weights loaded correctly I have to:…