Hi all, I'm trying to skin my character but it has armor. When I rotate the atlas bone of the head the geometry warps unnaturally. I've locked all other joints and set the atlas bone-joint to max influence while the secondary joints in the neck have no influence on the head. Any help is welcome.
Hello! I am working on this armor and it's still an early wip. I'm going for an authoritarian police officer feel. What could I improve and change to make this better? I'm open to all ideas. I should note that I'm thinking about turning this into a 32mm model once it's done and posed. Thanks!
So i may have bit off more than i can chew on this project. I want to make a scifi space marineish guy. I have a rough anatomy sculpt but its not pretty and so far its only purpose is for the placement of armor pieces. so he is not in the render. I have the base for the torso, shoulders and upper legs modeled. any feedback…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…
Hello all - here is a set of two items for Coleman. I plan to try and use the lower jaw/scarf slot for the chest armor. I am not sure if such a use of slots is allowed by the contest ; if not, please let me know. I am also thinking of making themed variants of the helmet for other characters ... That should be fun :)
I am working on an Alien. I am trying to do the whole thing in ZBrush, and not rely on any external poly modeling tools (just because I need to improve my Zbrush skills). Any criticism greatly appreciated. This is a concept I've been working on off and on and started over many times. I want to take my organic game to the…
Hello everyone, This is my first post on polycount. I am using this project to practice making armor. I will make this into a real time game character. I couldnt resist making some renders in v ray. The high poly stage is done, but critiques are always welcome. I will post my progress when i am further along with the low…
Hey guys, long time since I last made a thread in here... But who care, let's share some art ! Here I'll post my work progress of the Imperial Armor Set I create for the Skywind game mod. This is the concept I follow, along with more other given separately. These are the sculpted models: The following is the texture work…
Can you post an example of the concept you are working from and maybe an image of the figure under the armor? I'm just curios if the issue with the proportions are in the armor itself or originate from the figure.
Hi all, Would love to get some feedback, This my first shot at hard surface and Polypaint. Based on this armor: https://www.pinterest.com/pin/174303448053950822/ If anyone knows who made this, please let me know so i can give proper credit.