Hello everyone,
This is my first post on polycount.
I am using this project to practice making armor. I will make this into a real time game character. I couldnt resist making some renders in v ray. The high poly stage is done, but critiques are always welcome.
I will post my progress when i am further along with the low poly stage.
Based on the awesome work from hyunjoong
https://www.artstation.com/artwork/Pmoa6r
Replies
The feet look a little weird. Might be an idea to show the geo of the low rez and a shot with the mask off. Just in case.
@ kanga, thnx for your reply, i am not sure what you find weird with the feet, i didn't flatten the feet in one of the screen captures from Zbrush, maybe you see that.
Low poly ( WIP ) 50 000 polys.
Uv's are next, i hope to post more often now i have more time.
I hope three texture sets are enough. I moved all overlapping uv's to the next uv tile for a clean bake.
Here are some shots from SP.
Thank you, after checking the feet i saw i lost the footshape and made them too thin. I widen and reshaped them and put a sole underneath, iam not completely happy with them, but i want to finish this model so i leave them for now.
I use 3 texture sets with a resolution of 2048.
SP viewport
SP lower body
SP Albedo
I used three 4k maps for the presentation in marmoset toolbag.