I am working on an Alien. I am trying to do the whole thing in ZBrush, and not rely on any external poly modeling tools (just because I need to improve my Zbrush skills).
Any criticism greatly appreciated. This is a concept I've been working on off and on and started over many times. I want to take my organic game to the next level. My big idea for right now is sculpting a full skeleton in an attempt to get more of a kind of fleshy layered look. I'm also trying to get better at "organic hard surface" (curvy hard shapes in the armor)