I am working on an Alien. I am trying to do the whole thing in ZBrush, and not rely on any external poly modeling tools (just because I need to improve my Zbrush skills).
Any criticism greatly appreciated. This is a concept I've been working on off and on and started over many times. I want to take my organic game to the next level. My big idea for right now is sculpting a full skeleton in an attempt to get more of a kind of fleshy layered look. I'm also trying to get better at "organic hard surface" (curvy hard shapes in the armor)
Replies
I think redoing the scull shape would improve the skeleton a lot, it looks like the skull is a helmet currently, just one solid piece.
I haven't forgotten :)
I've refined the torso armor. simplifying and cleaning up some shapes especially on the front. I'm thinking of ditching the shoulder pads completely. The bare shoulders feel sleeker and maybe a little more "tactical"? idk. The back needs something but I'm not sure what.
The legs still need a lot of love. I do want to keep them simple and not weigh down the design too much but something about them is not quite working.
Great point. I will try to look at some real skulls to get ideas on how to hollow it out more