Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…
Hi everyone! I'm working as an animation TD in a small animation company. I'm very interested in rigging in games, but I don't know what is the difference between a rigg for a feature film and a rigg for a game. It's easier or harder to rigg for games? There is some bone or morph number limit what the rigger can have? You…
Wow, some nice COMPUTERS for around $1000 so I am definetely curious what I can get for under $5000? I plan on having a new desktop built for me soon, and would love to hear some opinions along with the ones already given for Stradigos. Spark P.S: Edited as I do not want a big RIG truck, or a animation RIG built:)
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Hopefully this is clear. I want the strap (bottom of the image) to droop over the side and behind this bolter (pink line). The strap ends (green) need stay fixed to the rings (in yellow) I've had a look at at skin wrap modifier/using low poly plane to get the desired effect, but it causes horrible stretching of geo. I also…
I'm creating clothes using Marvelous Designer. My question is what is the right way to add thickness and how would I prevent self intersection and rig it properly for games. I'm using Unreal. I see lots of tutorials showing how to make the entire garment thick in zbrush but I don't see how this is practical or even…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
Hey everyone, I was wondering if anyone had some shortcuts on skinning and rigging in 3dsmax. By far for me, this is the most tedious task before I animate something. I'm use to rigging with CAT and rarely biped or bones. All are equally and ridiculously challenging. Till this day I've must of rigged over twenty models and…
So having trouble with my rig. Just started it out and set up the basic ik for it as i want to have it where when the pole behind the move ups it has it where it bend keeping the knee forward but for some reason it doing it in the opposite direction. i checked the pole angle and all. I'm including the blender file. Here is…