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What a game rigg need to know in 2017

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Cooprb vertex
Hi everyone!

I'm working as an animation TD in a small animation company. I'm very interested in rigging in games, but I don't know what is the difference between a rigg for a feature film and a rigg for a game.
It's easier or harder to rigg for games? There is some bone or morph number limit what the rigger can have? You need to think other ways when you make Rigg for games?

I would be very happy for any kind of information from rigging for games.
Thanks in advance!

(Sorry for the messy English)

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