Hey thanks for the feedback! "aside the cloth, that lacks definition and is just blobby" you are right, but really from the reference images was hard to understand if that was leather or not... so I went with leather. About the weathering, yeah well, I prefer be very subtle with details and weathering. Yes I've used mostly…
Milled receiver AKs have the long rectangular indent while stamped receiver AKs have the smaller one with the holes above it. I'm not sure, but I don't think there would be any without either of those two types of indents on the side. (would be interesting to see, if you've got refs of them) The following is wikipedia…
Hey guys I'm following along with this tutorial but at the point where he selects the "roaddata" variable type I cant find a similar type in my own UE4 scene (Using 4.17) Has this node's name changed or have I missed a basic step?
I'm trying to get my head around this stuff as I type, pretty much, so I hope this doesn't come out as a sprawling mess! Im at a similar stage to you but I have managed to get a little further. The main problem for me is that the Crysis Wars editor is different from the main Crysis one. I only found a small mention of this…
Man, I really hope there are studios for all the talented artists out there. Hope you all land some jobs! As a student trying to set a foot inside this industry, while living in Denmark, has me thinking I should get another job for some time and go over to do 3d as a little side hobby of mine... Hope won't pay the bills…
I am looking for a skinner that is capable of skinning buildings fast and provisionally. Our project is on a deadline and we want to have the first few models skinned and ready by july. Skinners only job is to skin the models that are done and will and will be done. We are looking for someone that has experience in…
Heads up: Linked to one of the few some feel should never be "named". @redmond_david : some people do not appreciate the mentioning of this person anymore since there was controversy around prize situations. To those that feel some type of way the user requested images only the mentioned user above could possibly have…
I've decided to take the challenge of recreating some of the interior parts of Hadley's Hope. With this project, I aim to improve my 3d modelling and texturing skills. Below are some wip screenshots of in-game and renders. All feedback and constructive criticism is welcome and appreciated.…
Hello I had a scan, few milion polygons, i "converted" this (retopo etc.) into a lower poly version of 10 000 polygon and Diffuse, Displacement (32 bit EXR) and Normals maps (the "standard one" - purple-ish :-) ). I deleted the original scan. Now i "discovered" that i would like to have also even lower poly version of this…