I've decided to take the challenge of recreating some of the interior parts of Hadley's Hope. With this project, I aim to improve my 3d modelling and texturing skills.
Below are some wip screenshots of in-game and renders.
All feedback and constructive criticism is welcome and appreciated.
I made the floor and ceiling wider to match the concept a little more. I havn't yet started messing with the lighting yet, once I get alot more models made then I will try to recreate the atmosphere.
Replies
Looks a bit monochromatic add some hints of RBG in there.
and i wrote on one of your screenshots to show the rest.
Everything is starting to come together, next I need to model a few detiled wall peices to break up the same look.
I'm using the Cryengine 3.
I made the floor and ceiling wider to match the concept a little more. I havn't yet started messing with the lighting yet, once I get alot more models made then I will try to recreate the atmosphere.
Havn't got much to show, just been tweaking materials and spec maps.
Feedback is more than welcomed.
You can view the shots here.
http://kierandubery.blogspot.com.es/