Blender is the best friend of indie developers and hobbyists, but is generally looked down on for those with more serious budgets. The fact that its open source and community-supported will always mean that it will be behind the industry standard in terms of performance. And the interface is never going to be especially…
@Sunray I have 16gb as well. I may try reinstalling ZBrush tomorrow and see if that changes something. But I didn't change anything except for some shortcuts and custom menus. I am using the 64bit version btw @JedTheKrampus Sorry that I didn't mention this in my original post. I built the model in ZBrush with multiple…
Highpoly base in Blender, sculpted in ZBrush, retopologized and unwrapped in Blender, normals in xNormal, AO in Blender. Rendered in Blender's Game Engine. More images here: [link]
I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…
Barnstorm VFX is seeking a Blender Rigging/Animation Artist to join our Burbank team. The ideal candidate is experienced in Blender rigging and animation techniques. The Blender Rigging/Animation Artist we are looking for should have a strong understanding of flexible rigging solutions, animation theories and…
Well, I wouldn't get too excited about ditching Modo. I'd just learn Blender in addition to Modo. You get the best of both worlds. Blender's come a long way, for sure, and it's nice to learn it and keep it handy. It has some darn-handy tools (like this one above). But: * Its overcrowding UI (originally just a temporary UI…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
I regularly use Blender, Max, and Maya. Between the two I'd say Maya is the most similar to blender. Radial menu is close to the Blender spacebar popups. Like blender, Maya also has a very customizable spaceship-like interface. Maya also does edge based smoothing ( Soft/Hard edges ) like blenders Sharp/Clear edges, while…
The setup that nervouschimp mentions in post #46 is my setup. I have been mostly on Max+VRay and Maya+VRay pipelines. But never modeled in either of those 2, I had used Silo for a looong time. Had tried out Blender numerous times throughout the years, but it was just way too awkward. Anyway, some 3 yrs ago I started…