Hi guys, I'm very new to the Unity UI system, and there's a few things I can't quite do for the moment, and I wonder if and how that should be done. The project I'm working on would be for Ios/Android, and there's a lot of ratio sizes and proportions to take into account. The anchor system seems to do pretty well the job…
I was struggling with the front and completing the grille area. Moved away from a mesh-type grille fill as shown in the quick concepts, I just don't think I'll have the vert budget to accomodate the 3k-4k verts in such a mesh. The forms of the front just didn't gel: the core issue, I feel, was trying to force the 'blank'…
Sean VanGorder, Wow, thanks for the news post! Very kind of you :) cupsster & almighty_gir, Glad you got it sorted out. We'll add a line in the registration process warning that the verification mail might be filtered as spam, to avoid confusion. RictusGrin, The installation instructions have now been updated in accordance…
Heya everyone this mesh has been the bane of my existence for almost three days! every option iv googled has not fixed it. So it was fine to begin with, nothing wrong. I went and edited the AO map as it was pretty borked and made it serviceable, come to rebake the normal's ect and boom the main body mesh will not bake…
Hey all, A little background on my issue. I have a low-poly mesh and a high poly turbosmoothed mesh with 6 iterations in smoothing groups (BOTH UV'd the same) I have been trying to get the detail out of the high poly out from Zbrush 4R6 and every time I go to export said Normal Maps (or any maps for that matter) I am met…
Hi Folks, I used to frequent these boards, but haven't visited in a long time. I recently bought a Touchpad and installed Android on it, which has given me access to Autodesk Sketchbook. In conjunction with a stylus, I've found this to be a great little digital sketchbook and have started making sketches, which I can then…
Hello, I create my ID color map and when quixel create the project the generated IDs leave blank spaces between materials or simple allow the wrong material into the wrong uv islands. The color ID map I created does not have this problem. I know how to solve the problem in a long tedious manual process, I duplicate the…
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…
@glynnsmith thanks for the reply. I'm just not sure what the deal is. I basically made a video post using the <object> embed method referred on the you tube page. What happened after posting is the issue. It basically seems I cannot view that page after I posted, any other page on that post works fine, but the one that I…
Process of elimination when dealing with weird errors like this. I'd try the following. Ask these questions...Is it a UV problem, a mesh problem, or a lighting problem? (or combo FTW!) Troubleshoot: Bring pillar into new blank scene/new package....and see if it behaves as expected. (does it light correctly?) If everything…