Heya everyone this mesh has been the bane of my existence for almost three days! every option iv googled has not fixed it.
So it was fine to begin with, nothing wrong. I went and edited the AO map as it was pretty borked and made it serviceable, come to rebake the normal's ect and boom the main body mesh will not bake anything at all, i then re export it and try again, now it bakes the normal, the normal world space and the ID and the "position" but the position map is blank, the AO - thickness and currviter maps just dont even bake, as you can see in the picture the positions like blank?
I have no clue whats going on, iv tried OBJs FBX deleting and renaming every texture, redoing all the UVs and nothing is working at all. Im stumped. Anyone have any clue whats going on?
Also i have checked all the UVs are inside the first square non are outside which apparently can cause this.
This is the log btw!
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The utilities and the Head map bake perfectly, and so did this one at one point now it does not.
I have tried baking it on its own and the same issue arose? really confusing issue .
This is what the log shows btw
Is it actually where you told painter it is?
Have you changed it?
For this too work i had to turn off "Enable ray tracing from GPU" in the settings window for baking, im guessing the density of the mesh made ray tracing just stop the program from hammering my gpu into the ground but had no way to tell me that other then the mesh could not be loaded.
Cheers for the help, what an odd problem haha.