I'm almost sure that what I want to achieve is impossible but I will give it a shot anyway: I want to make a custom brush with this behaviour: - with first brush stroke I will add depth (Zadd) - with second brush stroke I will substract depth (Zsub) - with third stroke I will add depth - with fourth stroke I will substract…
Available on Marketplace Sci fi corridor FC5 built in the theme of cyberpunk/sci fi style. This product provides next gen, highly customizable assets perfect for developing environments for sci fi projects. Included props and blueprint animated doors. Customize PBR values, colors, detail normals and base textures to…
Hey everyone, It's GDC season again and we'll have a bunch of things to unveil as the conference draws close! First, we can finally reveal that we've been working closely with Naughty Dog for the past 3 years to help the incredible team in Santa Monica bring Uncharted 4 to life! We'll be hosting a free session on Wednesday…
Hey guys, pretty much first post here, after lurking for a year. Time to post some stuff out of my own hands. I've always had the idea of making some sort of stylized "wipeout" pilot. (Fanboy) After seeing Cubebrush's PBR character on artstation, I kinda decided to get started after all the postponing, so here we go. I'll…
This is part of a project I've been working on, with the goal of producing a wide variety of realistic arrow models. I might post it sometime in the future, when it's ready for review. For now, this is the first arrow. It has a socketed iron broadhead and reasonably accurate medieval-style construction. Even though it's…
Hello guys, today I downloaded the newest version of SD to test the new Shape Splatter Node, but somehow I don't get it to work and I hope this is caused by me. Whenever I try to connect the nodes, the values of the shape node are getting clamped. The splatter node is set to default- so I changed nothing here. Is this a…
1 - As far as I know, all the HDRIs from 3DO are curated from various HDRI resources online. You can't swap out HDRIs in 3DO right now but in the next update of 3DO this will be an option. 2 - Each HDRI has one directional light attached to it, these values are untweakable, and will likely remain so. You are right in that…
I have update my first post to add more infos about what I show on every screenshots to be more clear. sidx30 : Yes our engine is PBR and is using Reflectance maps and Gloss maps. _Kratos_ : Every time I can I use Substance to create texture sets and I always try to avoid using bitmap in my substances. The idea is to have…
Well I've read the doc and this look a bit complicated for me so I'll pass on the cubemap. I don't even think it will be noticeable as I don't have a complete pbr shader, but only a diffuse. I also tried to add an outline, with the post process shader from the example, but it doesn't look good. Either I have an outline on…
Thanks for the feed back. You're right Dustinbrown, I guess im nowhere near ready to put a folio together yet, im still learning how to texture properly in photoshop and I haven't even started on PBR yet. As far as my modeling skills go, I can model most things I put my mind to but texturing is something I have little…