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Allegorithmic @ GDC16 - Uncharted 4 and Substance Painter 2!

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Hey everyone,
It's GDC season again and we'll have a bunch of things to unveil as the conference draws close!

First, we can finally reveal that we've been working closely with Naughty Dog for the past 3 years to help the incredible team in Santa Monica bring Uncharted 4 to life!
We'll be hosting a free session on Wednesday March 16 at 11:00am: Texturing Uncharted 4: a matter of Substance.
Fellow polycounters Brad Smith and Rogelio Olguin will share insights about the texturing workflow on Uncharted 4 and how the studio transitioned to PBR using Substance. They will show some of the incredible artwork they built for the game, I am totally  geeking out about this. :dizzy: 


Other sessions

Give life to your 3D art with MDL and NVIDIA Iray in Substance Painter on Wednesday, March 16th at 9:30am.
It's a sponsored session during which NVidia will showcase the new IRay and MDL integrations in Substance Painter.

An End-to-End Approach to Physically Based Rendering on Friday, March 18 at 10:00am.
Hosted by our own Wes - 3D Ninja - McDermott, this should be an interesting overview to what PBR is and what are the implications and new workflows associated with it.

Booth Schedule


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