Hi guys, I'm sharing with you a thread about my work on designer. When I see a challenging texture/pattern, I just do it for fun! I'm never satisfy and search always for improving my skills! All the materials and textures are fully procedurals. Enjoy and do not hesitate to share, comment or everything you want to! Wip,…
I am looking for an experienced SpeedTree Designer. Must be familiar with the 4.0 version and features. Must also have excellent texture creation skills. Bonus if they have world building skills as well. Looking to start out on a paid contracting basis (per piece) that may grow into something more depending on the skill of…
Hi all, I was wondering if it would be possible to have support for Maya tangents inside of Designer + Painter. I notice that there is a mikkt and unity.dll right now, but not Maya. Thank you!
I don't seem to understand why this happens... as soon as i open substance designer and create an new graph, the 3d view takes some time to open and it opens broken
Hello! My name is Erphan Malek, and I'm the 2D character designer and illustrator who is searching for freelance work. contact: erphan.malek.h@gmail.com Portfolio: https://www.artstation.com/erphanmalek
Latest substance designer material I finished last week. If you want to see more on the project check my Artstaiton link :) https://www.artstation.com/artwork/lV9LYV
Hey guys! Finally finished my spaceship model and render. I did all of the design work as well, but it's based on spaceships seen in Star Wars and Guardians of the Galaxy. I will probably touch on this again in the future, when I have some more free time to sort out the textures. Hope you like it! Hi-res shots…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
So I have heard some people saying that they like baking normals in Substance designer, Im just curious if it gives better quality then xnormals. Anyone use both in there workflow?