hey folks. i've got a quick gig coming up here soon, and i'll be working in maya 2008. I know the software okay, and can model/unwrap/texture fine, for the most part. i have a pretty decent understanding of maya in terms of the whole "connected nodes with attributes" thing.... but what i'm lacking as of yet is to work out…
Hello, I'm only starting to explore VRay for Maya trough working on my personal project. While working, I've encountered an issue which I don't know how to solve. It is reguarding UV tile workflow in VRay and Maya. First of all, I'm working in Maya 2016 and textures were created in Mari. When creating UV for my character…
yeah, man this looks really awesome :D thanks a ton my favorite feature is component sliding over the object or target object. I've been trying to figure a wieldy way to do that in maya forevah! Super awesome. I agree about the videos though, sometimes you drag your feet getting into your really awesome tools and I'm sure…
If you notice in that tutorial, he is complaining about Max's RTT not working with alphas either, and he is using an orthographic camera pointing downwards to render the grass. This thread may help you, still talks about Max, but I have applied the same principles to Maya.…
So i'm trying to set up a project in maya 8 that I can burn to cd, and still be able to read all the files off the folders on the cd. How do i do this? Rite now i've got my projects set to c:\apps\maya\scenes\ProjectA with all the sub directories for that project. And i need it to read from the sub directories on D:…
PIOR Thanks for the reply PIOR, I actually did just that and created the base mesh (superlow poly) in Maya then imported into Zbrush and build up my levels from there and eventually turned on Dynamesh. This is another part I'm a little confused on, my finished sculpt (which I'm happy with now) does not have any UV's, how…
Hey guys, I'm working on an art test which has to be submitted in Max. Unfortunately, I have worked exclusively in Maya and I am having a rather difficult time with the transition. I've managed to overcome the more minor issues but there is one major problem that I'm concerned will cause me to miss the submission date…
The top is the image rendered in Maya (VRay 5) and the bottom is the image of the rendering display in substance painter. Both have the same texture resolution of 4K, but obviously the Maya rendered image looks lower in resolution. I tried turning off Maximum Texture Resolution Clamping in Viewport 2.0, but it doesn't…
Hey guys. I've been toying around making some weapons lately, and I'd love to get them into Skyrim. But I can't find a plugin for anything newer than Maya 2009, and Elder Scrolls: Oblivion. Is there no option for Maya users, save to bring their models into Max or Blender? I'm wondering how people have been doing it, since…