Hi everyone! Today is my first day on polycount and I come to you with an issue. I'm a student and my assignment was to bake out some normals for a crate. Well, I'm having a strange issue with the normal map. This picture is from maya, but the same problem is happening over in mudbox where I originally baked the normals.…
Hello everyone. I'm extremely new to 3ds max so I plead that you just bear with me. :) My object originally was made up of 19 separate editable meshes and had a multi/sub object material applied like so: http://i.imgur.com/WKgyvUe.png http://i.imgur.com/wjmtLff.png I then attached the meshes all together to create a single…
I have to do some relatively low res assets - at 2.5 px/cm. Usually with hard edges and normal map baking it's common to see a tiny little seam if you zoom in A LOT on them or if the texel density is low (it's not really a problem in most cases). However, this doesn't happen if baking in Maya - even at super low…
I suggest trying the Cavity Map or Height map, if those two fail too, then I would go with Mark and Fletch on a cage, or making a several bakes with raycast and cleaning them up.
Yeah, it really depends on the complexity of your animation. Would it be difficult to just make a new simple rig of bones and use the same Reactor sim setup to bake the animation to the bones instead of to the mesh?
I don't really see any errors, what map type are you baking? Normals? Diffuse? Lightmaps? AO? Color Masks? What baker in what App? If you're referring to the weird reds in your padding, that's a Mental Ray issue in Max for example that cannot be solved, etc.
No worries :) In xNormal -> Baking Options -> Edge Padding There's also a xNormal Photoshop plugin that can help make padding. In Photoshop -> Filter -> xNormal -> Dilation... Though you need to have an alpha channel that represents the UV shells without padding for this to work. White = the texture, black = the area to be…
I'm making normal map according to this simply tutorial [ame]http://pl.youtube.com/watch?v=LOfbr6Ew_6M[/ame] but my result is: http://upek.pl/img.php?id=16967 That's not a normal map:( What am I doing wrong? Could you help me? sorry for my english.
Hey guys, hopefully a quick one. I've not managed to find much about this for Maya, so here goes. Simple version: I want to bake normals using material ID's instead of explode baking things all the time. The link below starts with something like this: "bake from a high poly model to a low poly by matching material ids to…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…