I'm not so sure that's true. From what I've heard, 'in your face' images with a simple layout are actually far better. If you've got 10 seconds of an art directors time, would you rather have a load of big, attention grabbing stuff scrolled through, or a glance at a couple of tiny thumbnails? Pretty sure they're tiling…
Paint over for the eyes. - The scale of the pieces in the UV Layout is off. The eye could be much smaller, about 70% smaller actually and still retain the same lvl of detail. Pieces like the chest should be much larger and should take up roughly half the space on one of the flats. I am very tempted to suggest mirroring the…
the other big reason for using power of 2 textures is that they can be operated on using bitshifts rather than multipication or other arithmatic functions. That makes texture operations have far lower processing overhead. And just about every game engine I've ever worked with, and most that I know of support non square…
SHEPEIRO, DrillerKiller, Daaark : Thanks. Japhir: Hey Thanks Japhir. I'm either going to render out a simple ambient occlusion map to combine with my colour for this, or simply go in and hand paint some shadow in. ae.:hmmm, could do that, remove the horns and try out a new texture for another character.:) StJoris : Looking…
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation Emily Lindsay - Animation Sergio Santos -…
It looks like there's a ray miss where the hard edges split the mesh. Hard edges that aren't pared with UV splits can generate extreme normal values that will cause artifacts when blending across the split edges. This can be resolved by adding a UV split along the hard edges and adjusting the padding so there's adequate…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
art seems fine to me, if compared to artist working at naughty dog or blizzard i think some shortcomings might be pointed out but kind of need side by side comparison for that. The easier you make it to critique your work the more likely you are to get high value feedback from a pro. So putting up your work side by side…
YES! I have done baking in both Substance Painter and ToolBag 3 (trial has expired so I'm back on Toolbag 2 for the time being) Baking and UV layouts also tend to be very tricky for myself since the Type 74 Tank was the first vehicle that I attempted and unfortunately it was perhaps a rather unfortunate testbed. A lot of…
I am mainly looking for feedback at this point regarding the general idea of what I am about to illustrate now. Do you like, think it can be improved? I should note here that I am not a native english speaker and not so good at grammer in general (no matter which language) so excuse that for now. I will create a propper…