Hi first post here at polycount i suppose ill introduce myself. im David, im 17 and live in england. ive been doing 3d since i was 14 and game art for a year and a half (just randomly stumbled across blender when browsing the internet) heres some of my recent work using blender, photoshop and UDK. all of it is mine except…
Hey, back with more tree questions! So I've got some wind set up for my trees material in UDK which works just fine. The problems I have is that I will eventually combine all the trees and foliage, and have them use the same material, to basically minimize amount of drawcalls. This will make all the trees act as one and…
This shit is like spam! Some more of to days work! Finally got the vertex blend shader to work almost like i want it. I'm planing on doing the plaster into a gray texture and just multiplying it in UDK instead. Maybe add a dirt/grime and a leaking layer in the shader. Right now I have one channel for the thorn parts and an…
my silly test with mesh merge using 512 pixel texture , too bad it uses udk organic UV auto unwrap ( I have to workaround export to other 3d applicaton to have proper hard surface unwrap then re-import) otherwise, we can use original material with UV coordinate tiling in UDK. ( as long as the texture image is seamless) I…
Hi, I started to create some complex materials, because I want to be a environment artist and I need a good portfolio. And now for improve more I need to do better materials for my environments and I want to know, how did you learn to create sophisticated materials? I know hourences and some kind of webs, but the…
Firstly here is my model in Blender And this is what happens to it in UDK I've searched google, pollycount, etc but the only two solutions I've come across are to: hide the seamlines or push the UV's to the very edge of the map (last one is no good as my sculpting program crashes without padding and it would still leave…
Whilst writing some of the report for the module i found the modular use of assets within the scene has reached only 13, (max of 15) an alternate tentacle could be produced to give more variety to their shape and size, and the original could be fixed to appear less blocky. As for the ocean shader, i had trouble collapsing…
Hi folks I have searched around and tried different fixes for this issue that worked for other people but to no avail... This is the warning I get on import. Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are…
Hey Polycount, Finally my first post. Short intro, I'm in my last year of college studying Game Development but find myself focusing most of my time on environment art related tasks. This is a scene in UDK that I am working on , trying to make each environment I work on count as I complete this course in April. Hope to…
These videos doesn't show how to attach a weapon in UDK, but if it is just animations it should help http://www.youtube.com/user/fritzstudio#p/u/0/BfT3TZAts9g His channel goes through the process of importing into UDK, I just wish he finished the tuts with how to replace defaults character with the ones inported. Hope that…