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UDK planet model normal map lightmass seam issue

Firstly here is my model in Blender

pl_by_happy_nyappy-d57r19m.jpg

And this is what happens to it in UDK
j_by_happy_nyappy-d57r34n.jpg

I've searched google, pollycount, etc but the only two solutions I've come across are to: hide the seamlines or push the UV's to the very edge of the map (last one is no good as my sculpting program crashes without padding and it would still leave one seamline anyway).

Here are the texture maps and UV's
nh_by_happy_nyappy-d57r5zw.png

I'm getting pretty desperate here. If anyone has any ideas about a work around or fix I would be eternally grateful!
Thanks in advance for your help =)

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