I'm so confused, appreciate you being patient with me. if i bake in blender, can i then export that into substance without needing to bake again once in substance? I'm getting close to that feeling of giving up... things are getting way to finicky and complicated beyond my skillset :( I now have this floating vertex for…
Started as my 7th head sculpt/practice. Would have done the whole body if I knew how to do hands, so...hands are next for me to learn. I used female body builders are reference. Not sure if I went overboard and she's too manly. I like it so much though, I'm gonna try to 3D print it!
I'd love to work on cryengine because my game requires a open evironment and I could think of better engine than cryis. But the problem is the toolset. IF you compare it to udk it's pretty weak. I hope crytek does somethink about it. Because udk with the particles, anim editor material editor(node based) etc is a real help…
Hello! I'm doing a young Al Pacino (it's in its early stages) and I feel like I could really use some critiques. Please help! I added some reference pictures below.
You are right about the eyes, I fix them. Yeah, the lighting is a bit strong. I'll try a few more tries with different lighting to see how it looks. Thanks for the input!
anyone have any luck running a batch of projects at once. i have followed the instructions on the wiki page for creating a shortcut but dDo crashes before even starting the jobs. any help or suggestions would be welcome. thanks
Hey everyone, this is my first foray into character sculpting in zbrush. I was following a gnomon tutorial (The Gnomon Workshop - Introduction to Zbrush 4R7, Madeleine Scott-Spencer), learning more about zbrush and how it applies to character creation when modeling this. I'd like some criticism on what I did wrong and what…