Hey everyone, this is my first foray into character sculpting in zbrush. I was following a gnomon tutorial (The Gnomon Workshop - Introduction to Zbrush 4R7, Madeleine Scott-Spencer), learning more about zbrush and how it applies to character creation when modeling this. I'd like some criticism on what I did wrong and what I did right to help keep me going in the right direction.
Mine:
Hers:
Replies
but yeah, gotta agree with Why_Pack.
you need to work more lowrez. you should almost always be able to see the individual polygons your working on.
@why_pack - I was afraid of that. I ended up using dynamesh because the geometry was getting pretty stretched (My piece is actually the top one. I'm not sure why she didn't use dynamesh in that part of the tutorial). That said I'll just project that back onto a subdivision mesh to work at like 5000 points.
@lotet - Thanks for the confirmation, and the compliment!
What I'm thinking I'll do is sculpt out a human male skull. Then I'll create the musculature that attaches to that skull. Once I complete both of those exercises I'll be moving into creating human busts from references. After I'm competent at that I'll move on to human male body anatomy and proportions (including the head). From there I'll move into human female body anatomy and proportions.
If anyone has suggestions or think I should progress differently, feel free to chime in.
Here's the latest render:
Tutorials version:
I recommend you watching the Alien Rock Grubber tutorial. (Also on Gnomon Workshop, from Jerad S. Marantz).