Hey i'm pretty new to marvelous designer i'm using the latest version and i'm following a small tutorial but in the tutorial. The pattern in the pattern windows is transparent does anyone know how to do that?
Hi, I'm trying to retrieve an angle of a knee bone. So its either 180 degress or less This has been discussed before in the following threads: Here and Here Unfortunately, all those matrix jargon is just way over my head. Luckily, ThE_JacO (Cult of Rig) provided a demonstration of it in a screenshot. But I can't quite put…
As a best practice better to have good optimisation, though I can't say for certain that all studios use it the same way a portfolio is expected to show it. Like with games that are multiplatform, optimisation is automated, they use a program to scale models down so its unlikely you'd be doing any real optimisation to…
So basically i am new to zbrush, like 4 days. I am trying to divide a cylinder into 2 or more subtools using dynamesh with groups enabled, and then i use ctrl + shift (slice curve brush) to create polygroups. After that i go subtool and in Split i click groups split. It divides the cylinder into 2 subtools as i want but…
Yes, you need the android sdk installed. You need to write it in C# or Unity Script. You can mix them, C# gets compiled first, but it can cause issues. Write it all in one language if you can.
Hi, i was working on a project using fairly large prerendered partial cubemaps as background (like in ukarena of time) its an xnaXNA 4 application, and you can look at it, if youre interested (image for those who fear using downloaded exes) the problem im having is i dont really know how to hide the character behind the…
I want to bring up Alchemy again as an available free tool for those interested in more blue-sky, flexible sketching of ideas. It takes a lot of different inputs, including tablet. I've found this very useful for when I have little to no idea what I want to do, and am down to fess out some shapes. http://al.chemy.org/
So I have been spending my time trying to learn unity and I am just frustrated with the lighting, in particular the GI. I have followed many tutorials but i just cannot seem to make it look correct. I follow tutorials of people and my scenes end up having seams on the primitives and sometimes visible seams between the…
Is there any method for adding luminance to a black and white bitmap? For example, I have made a solid black and white image (not like a height map with gray values but more like a mask) that I am basing much of my substance on. What I'd like to be able to do is to add the luminance variation that nodes like Tile Generator…
jeez why is such a simple thing so goddam absurdly hard? So the classic method of say, bunching up some skin or cloth around a strap, would be to simply export all of it from 3D app. as obj into Zbrush from the getgo right? Then just periodically hide the strap and paint away on your main object ( or vice versa ). Right?…