Hey Joost My only and biggest crit would be lack and type of work. All i know is that you are some what good at baking, decent at texturing and all round not bad. Which is possibly the worst position to be in, as there are a hell of a lot people out there at exactly the same level. However, because you aren't terrible, you…
PROBLEM SOLVED! Hi, I am currently making a small environment in UDK where some small parts of the scene require translucency (Diffuse textures are wip). I haven't been using UDK too long, so I know the basics mainly. Below are pictures of my alpha map, UDK material and the problem in-game. Please note that I have: - Saved…
Hi guys, Say, I have two Arrays. A name array A value array I'd like to change the values of the nameArray, by using the values from the valueArray. Essentially this... setAttr nameArray[0] valueArray[0]; setAttr nameArray[1] valueArray[1]; Unfortunately, I only know how to access or move through one array at a time. say…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
Agreed with Flat Face. Definitely think about the context that you envision for this asset. Think about how much screen space it will take up and how the player will interact with it. e.g. will it take up the whole screen and will the player get to visually analyse it for as long as they want? or will it be a small prop…
I just do a software render with mental ray using draft or preview settings, so it renders very quickly. I know it's not very interactive, nor is it a real time preview that you should be able to get when working on a model, but at least it lets you see your model properly. Then, when you want to get a good render, just go…
Hey, Trying to set up my model in Marmoset but I'm a bit stumped when it comes to setting my Transparency channel. In Painter, I've added some color information to the Transparent parts of my model, but I don't know how to get the same result in Marmoset. In Marmoset all that color is lost and the whole parts completely…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…