PROBLEM SOLVED!
Hi,
I am currently making a small environment in UDK where some small parts of the scene require translucency (Diffuse textures are wip). I haven't been using UDK too long, so I know the basics mainly.
Below are pictures of my alpha map, UDK material and the problem in-game. Please note that I have:
- Saved the diffuse in Photoshop as a 32-bit targa.
- Tried saving the alpha as a separate texture to plug into the opacity slot.
- Set the material blend mode to 'blend_translucent'.
- Tested the alpha channel has imported correctly in the 'texture properties'.
As you can see, it is partially working, except all of the model has transparent parts with different bits of meshing showing through when they shouldn't.
Any help is much appreciated!
Replies
You'll want to make an opaque (i.e. no alpha channel) version of the material and apply that to the polygons without transparency. And apply the transparent texture you made only to the polygons with transparency.
How would I apply the translucent part to only the polygons I want inside of UDK?
Ok, I will give that a go and get back to you. Thanks.
Thanks a lot for the help!