Hi, i'm going to be teaching a class involving game character creation using 3D studio Max 7 at a local college. I have been working with Maya and XSI in recent years so i'm not quite up to speed with which games best support this version of Max. I was hoping to get some recommendations on the best game to use for this…
Hello, I've hit a bit of a roadblock and I would like some advice. Where would the best places be to put poles when retopologizing a mesh? This character will be highly active (in terms of range of animations) and I'm not quite sure where the best places would be to place poles, especially when working on the fingers,…
Helloo people!!! Well, I started this topic because I wanted to know your opinion about my situation. I am from spain and I want to become a 3D artist. I have been making videogames since I was a teenager and since them I have learnt a lot of skills. First I started as a designer, then I learned coding and from there I…
Shouldn't this be in the Technical Talk forum? If you're just going to use solid colors throughout then wouldn't it be better to just create a material for each color and just have a non-overlapping uv-set for the lightmap, if you're going to have any. I find it hard to see though how you could run out of space for single…
Hi there, As a newbie to lighting in Maya, I’m trying my best to illuminate a large indoor environment, which in this case is planned to be a subway station. My first thoughts was to place out lights as they would have been appeared in reality, but since there is such a large number of lights in the scene, the render time…
Hi Super software btw. After baking in substance painter (without a cage which is amazing) I get some very minor aberrations. This is a color id map from ZBrush and is labeled as a color id map in substance painter. Sub painter has image editing tools but the map is best applied via a fill layer. Adding a paint sub layer…
Pls,guys.I need some suggestions from thy experienced IQs on what technique would be the best for rigging hair and cloth so that I can animate them by hand.I have used wire deformers before but that was for a mas of hair so I need some suggestion of how best to rig lets say a head with a good number of clumps say 25.A long…