Hi, We are a team based in France, Japan and US. We develop a creative 3D action-adventure game. We are looking for a skilled low poly 3D modeler/texturer. <font color="orange">Team name:</font> Lumieres Oranges <font color="orange">Project name:</font> M.F.A <font color="orange">Screenshots</font> Real time screenshots…
Hi Guys, Finished the first batch of concepts for my bakery project which I will also be modeling and texturing. next step is to concept the actual bakery! will be posting the concept as I go and some of the models. hope you like them!
Hi Guys, I was doing this Low Poly character inside of the Unreal Engine, was a really fun project, I learned a lot, Thank you Adam Skutt and Igor Catto for all your support. https://youtu.be/RwW-fm9KA_8
Figured I could open a thread for this project of mine I'll be working on for a while. I need a lot of foliage for one of my environments so that's where my focus is right now. I'll be updating the thread every time I create a new piece. The workflow for these is sculpting and hand painting. This is what I have made so far:
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
Hi! I'm a game dev student and last semester we had a '3D-programming' course, in which we did some basic stuff such as rendering a textured quad spinning around in the "scene". We used quite basic vertex-, geometry-, and fragment-shaders to do this. My question is, how are shaders "managed" in a larger projects? For…
First post here, just finished and submitted my final major project for university. Figured I would post and share it here with everyone. :) The ballroom takes inspiration from the Disney film, Beauty and The Beast (one of my favourites). Of course, feedback is always welcome as I can take everything on board and apply it…