Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?
@jackablade - yea good point, definitely would need more edge loops around to eyes to make it animate better, yea at one point i would like to animate my characters XD would be cool to see them move haha @d4v1dc - yeaa nice call out... didnt realize that triangle thing there till u pointed it out @.@ thanks!! ahh and the…
Hi guys! i would like to share with you my process to make a low poly weapon Tyson Murphy, Wow, hand painted style. I will make only diffuse map and i will put on it all information about volume and light. It will be fun and all comments or feedbacks are welcome!!! First I made a low poly base directly in 3dsmax with the…
I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
I've been modeling in 3dsmax and for what I'm working on, I need to use the ink and paint material. I've placed an omni light in the scene with shadows ticked on and I've noticed the objects aren't casting shadows onto one another and only seem to be affected locally (the only shadows that exist on the objects are shadows…
Thanks for the support guys we will do our best to make it worth the wait. I won't get to much into details because when it is released it should hopefully speak for itself. Originally I did not want to post this teaser image, I wanted to drop a bomb to you guys and hope some of the trolls fall off from information…
This is something that is bugging me for a long time but here it got really annoying: How can I paint single dots in my mask, as in click paint mask without Zbrush taking it as a shortcut to blur the mask? I checked all the settings, searched the documentation and searched google and I'm beginning to think there is no way?
Stop! Don't download it! This is a coded drug for creative minds. Highly adictive and pure endless fun. And a tiny but very motivated community exploring all possibilities from Water paint - oil paint up to something close to 2,5 D painting/sculpting...almost. If some virus allert is trying to take your fun - I can't…
Just for record, the issue was an extra vertice. Strangely, in Maya i'm able to add paint weight anyways and he doesn't bother me. Seems that Marmoset reads it differently and creates a zero paint weight for it. I merged the extra vertice, transfered the paint weight and shazam, the problem was gone.
Hey y'all. So I'm working on a piece where I'm using layered textures to vertex paint onto a mesh. Problem is, the vertex painting is not showing up when I render it out. I don't have a ton of experience with maya's renderer or materials for that matter. So wondering if this is even the right way to go about it (as opposed…