I will try with Blender to customize liveries. But in these days i have a great number of liveries and requests... So i must use Mudbox for convenience
A quick anatomy and sculpting exercise on Zbrush. Day n half for modeling and another day n half for setup and render. Modeled on Zbrush from a basemesh and rendered on Maxwell Render+some Mentalray. I 've spotted some anatomy flaws after the render:poly117:, but didnt want to invest more time on this piece. Critics and…
I was wondering if anyone ahd encountered a bug where you can paint weights on certain bones? I have a CS rig with extra roll bones. I can paint the weights for normla bones fine, but with the roll bones SOMETIMES SOME VERTS wont be painted. It looks like it only happens when the vert shares 2 roll bones.
I thought the demo was promising so I picked up the full game. I finished the main story after 11 hours have not done the side quests yet there are hundreds. The game is pretty much the same as Mercenaries so if you can't wait for Mercenaries 2 on 360 than grab this in the mean time. The controls can be a bit difficult at…
The usual specular model makes surfaces tend to perfect reflection at shallow view angles - mainly because that is actually what happens in real life, you just don't see it much because its hard to put your head close enough to the ground to see it (also atmospherics etc). The only non-bullshit option is to apply specular…
I'll probably just try it out. I've got 2010 at home but we use 2013 at work. It just threw me off because most plugins I've seen show a range or "must have at least this version." Actually looking at their forums it seems like it wont work at all with 2013 because the plugin hierarchy is different. Oh well, guess I won't…
reading more than the first post? you must be kidding me..:poly117: but yeah, I just skimmed through most of the rabble, and in general just got a sense of lolz and such.. didn't think as far as that 1st person anims were playing in 3rd person. but yeah, obviously its a case of that, just like mirrors edge. still though,…
Thought I would try to work with another character before the deadline. Once again it's an old character I did awhile back but never really developed. And once again it's a bit of a "retro" type character as I'm a bit of a "retro" kinda guy!:poly105: Here's a short introduction the the avatar and a couple of the props...…