Hey Guys, I was wondering if anyone would be interested in joining a team of international developers working on a MMO. I'm a 3d modeler, and can handle characters and props, however I have almost no experience with level design and environments. I have been doing a lot of reading on modular design, but it's overwhelming…
maybe some of you unreal guys can help me figure this out, this might be a dumb mistake, but I cant get a consistent specular transition with 2 pieces of geo placed next to each other in unreal welded or not, i'm building a slice of a bowl essentially, and i'd like it to be modular so that in unreal i can rotate each of…
Hi! In this thread I hope to share my WIP and gather critique, feedback and ask for help as I discover the Modular Design Workflow. This project is my topic choice for the "Modular Environment" course on CGMA which I can only recommend if you are looking for a great platform to learn from. My topic is Kinmel Hall. Kinmel…
Hey guys, I am basically a beginner when it comes to 3D art, especially texturing, but I decided to do a full piece with all custom assets. This is a huge learning opportunity for me in making modular textures (and good textures at that). I am also going to be making real specular and normal maps this time (in the past I…
Hey Polycount community :) I decided to share my progress here and hoping to get some comments and critiques for my environment. When I started the main goal was to make a modular pack of ruins to sell it in the marketplace. After creating some pieces I changed my mind and started to make the full game environment in UE4.…
I am making a sci fi corridor based on this piece by Ricean Vlad. My goal is to make it with only a handful of texture maps. I didn't make any high polys. I'm still figuring out Substance Painter but I think I figured out a proper workflow by organizing the assets that share uvs into it's own material and export them as a…
Hello everyone, This is my latest level. The use of unreal 4 produced: the old train factory unreal4 of the indirect light to make me benefit a lot: I use a dynamic main light source, and added a number of light, as a supplement Preparatory work calls for a certain period of time: the layout of the module and the overall…
Well, I decided to go against the grain of my college tutors and do something that was a little unexpected. I'm currently doing Interactive media and was given the task of producing a final major project of my choosing, so I decided to get on with it and make a modular environment within cryengine before I go to Uni and do…
Hey there just starting on my factory UE4 project and just wondering if I'm missing something, ie this is just a simple floor static mesh made in Blender with 2 UV maps, placed the "rough_concrete_with_lines" Graph on it in Substance Designer, then imported all into UE4. When I build the lighting quality at "Production"…
I did not realize there were responses to my original post but now I see there were several. There are some good points here but I guess I should clarify why I asked for some help. My understanding of TD is that if I want my materials to be at the same scale (resolution) across multiple objects in a scene, I would need to…