what's your core demographic you're trying to target here... if it's casual gamers or people who like slow stuff that doesn't have too much action, then the polycounters here are going to point out the speed as a problem... if it's a niche thing and you're not trying to appeal to a mass market (there are games that target…
Hi, I have imported a somewhat texture mask that has different R,G,B value. I only want that the R value. How do I extract it so I get a black and white mask in Substance Painter? I checked the list of Filters available but they don't seem to show a way to isolate the Red Channel/Value. Is this possible in Substance…
Heres a model Ive been working on now off and on for a few months, its finally finished and Im happy to show it here. The model is based on a Feng Zhu concept, which is posted below, along with images of my take on the concept in making a 3D version. Noticeably I dont have a cockpit in the 3D version, wanted it to be…
Hi there! Here is my fourth big project. Slavic Village, made in Unity! https://youtu.be/duLF_RwW3sI Broad fields and meadows cut with roads leading to inns. Tall and widely spread walls of forests with villages blended into their shadows. Rivers meanderings and streams flowing between boulders. Rocky mountains towering…
So someone recommended that I send emails of whatever I've made recently to people I've worked with (I haven't worked with anyone in game art but I've done a few random 3d jobs for clients.) Anyways I've been doing that about once every month or two. Today I send out an email to everyone showing the Tar21 and recon knife…
The layout is fine (maybe a png for the logo), work is decent but I would advise to sit down for 2 weeks and push out some new things, your latest stuff is always your best stuff. Then do a hard selection, only show the best work. Also do you want to do characters or environment ? For the characters, definitely cut the…
Hi guys and girls ! I have a problem with... low poly works. This type modelling is wrong for low-polygon ? with MAYA I want to make cartoony looking environments but ı don't understand something or... Why can't make soft edge for low poly or black sections isn't problem or ı don't understand how to make low poly ? We…
Hey fingers Just now saw this thread - off to a fun start here! I haven't read anyone else's comments but first impressions are this: Tires - too specular. Esp. for being old tires. Get some more photo reference of some old rotted tires. Make some of them flat tires? HAve some of the wire-threading showing through on some…
hey i am picking this one up again, just added a very simple axe to him and going to add some armour too, but i have a problem: i still had a high poly version of the orc (subdevided one which i used to learn baking normal maps) hidden somewhere in this scene and now i'm trying to delete it, but if i delete it the uv's on…
I loaded up DM-Sanctuary in the UT3 editor and checked the scene stats and it stated there were 600k tris in total and 3million instanced tri's with 500k being attributed to the terrain. I am currently making a warhammer themed temple and was wondering what the tri count limit would roughly be on screen at any one time or…