Have you ever tried to print out nice wireframes, but all you got was some blurry smears that barely pass as lines? Have you ever wondered how to make shiny web animations, but all you know is this fancy skill called 3D modeling? This is the tool for you! Render any 3D scene's wireframe to a scalable vector drawing, in SVG…
Hey there, I made a sculpt and put it in keyshot but I feel abit lost on how I should light it, any suggestions on how I can improve the rendering, or do you think its good to go ??
I had this error today. Exported the mesh to an FBX and made a fresh scene and everthing was fine. So what I think was happening was that the scene was set up with a renderer or a material plugin that I didn't have installed. The renderer was setup as Max scanline and there was just a standard mat on the mesh. But I think…
Alright, good to know it's just 'the way it is'. I guess that's an oversight by Nevercenter in the rendering code then :D When you say xNormal's fine with them, do you mean it renders instances inside of sib's? I'm going to give that a go now. edit: no need to export, by the way. De-instantiating works just as well, and…
Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
Hi guys, this is my first post here. I am currently in my final year studying 3D Computer animation and am studying Physically Based Rendering. I have made a short survey, takes around 1 and a half mins to complete about PBR and texturing. If you have the time it would be incredibly helpful to hear from such talented…
m working in Windows 10 and Maya 2016 ( Student Edition). When I try to render from the command line, I get these errors: ( see attached screen shot) 211109: runtime exception 0x0000005: access violation // Maya exited with status 2. I've searched online for solutions, and all I get are these PC repair kit software sign…
Wireframe can now be enabled for the final render (go to Render Object and click the gear next to Full Composite), and for each viewport independently, click the gear icon in the VP to adjust wireframe. This has been confusing to some users so we may simplify it in the future.
Hey, It's a bit hard to give feedback on the unity renders with the image size you've used, you should probably go with one knife per image to make it easier to critique (See Martin Bergman's excellent knife renders on Artstation as an example of what I mean).
Issue: Whenever I create an object. It renders normally. When I scale it, the object slowly darkens until becoming 100% black IMG: https://imgur.com/a/0wxXn Steps Taken To Isolate problem -Issue occurs in every scene, including even new ones. -Only occurs with perspective camera -Scale values are positive -Normals in the…