Issue: Whenever I create an object. It renders normally. When I scale it, the object slowly darkens until becoming 100% black
IMG:
https://imgur.com/a/0wxXnSteps Taken To Isolate problem
-Issue occurs in every scene, including even new ones.
-Only occurs with perspective camera
-Scale values are positive
-Normals in the right direction
-The issue is resolved when transforms are frozen indicating a camera or viewport issue when scaling.
-Issue disappears when changing to viewport 2.0. I would prefer to use the legacy viewer in order to reduce the probability of glitching and/or crashing
Steps Taken To Resolve
-Messed around with the near and far clip plains
-Enabled/Disabled backface culling with no difference
Solution
-Go to Preferences > Display and set rendering engine to DirectX 11
-Use viewport 2.0 since legacy is no longer supported
Specs
Maya Version: Maya 2016.5 Ext 2 (64bit)
OS: Windows 10 Pro (Build: Latest)
Video Card: Nvidia GeForce 980 X (Driver: Latest)
CPU: Intel Core i7 3930K
Replies
I was able to reproduce something similar when set to All Lights vs Default Lighting. Try switching to Default if you haven't already. My guess here is that your scene lights are close to the object, so when it is scaled your object eventually encompasses your lights, thereby making it turn black. Freezing the transforms may internally help Maya understand the relationship between lights and object, which is why it corrects the problem.
The option can be set here:
If you are placing your own scene lights, then I would move them much further away from the object to ensure that they will always be "outside" of your scene objects.
One other thing I would add. You note that you don't want to use viewport 2.0 because you're experiencing glitching and crashes. That surprises me, as I only experienced such behavior in earlier versions of Maya when 2.0 was first introduced. The only times I've seen reoccurring crashes with modern versions of 2.0 is if I'm working with complicated and custom DX11 or DX12 shaders.
Best of luck regardless
As far as viewport 2.0. I'm a blackbox case. I experience errors no one else has even heard of every 30 minutes even though I model the standard way. It has happened with every version of I've owned on multiple devices. And before ANYONE says "you must be doing something wrong," well no freaking kidding! You don't say! Problem is no one can figure out what that something is.
As you can see freezing transform fixes this. But it shouldn't happen in the first place. The only thing I can think of is setting units to inches jacked it up somehow. Doesn't make a whole lot of sense but I'm kind of desperate. Also, take note that my manipulator tool is darker.
So you have lighting enabled in the view bar? Try disabling it?
What is your graphics card and are it's drivers up to date? Also are you in DX or OpenGL? If you're on Nvidia you should probably be using OpenGL Core Profile, with AMD you might find better luck on DirectX.
As you probably know Inches does screw up Maya a bit, most people recommend keeping it at Centimeters. Anecdotally I've never had any issues with Inches but I don't need to use them too often
What problems are you having in VP2.0?
If VP2.0 reduces my probability of error, I will switch.
What was the shelf thing supposed to do? Are you getting an error when opening maya or a specific scene now?
although.. it sounds like youve got other problems than just lag based on what you posted above.