Is they a way to extract the Models to paint insted of just the texture PSD? i`m trying to do one for Russia bit id like the model to see how it would look while i paint
I have a doubt about textures when the model has normal map and specular. in this case should i worry about painting lights, glowing things, set the light direction or should i leave it completely "flat" and put these details only in specular, gloss?
Hey,I started working on small environment so the problem I encountered is that its mainly made from brick walls and that its all going to end up looking the same so I was thinking of using mesh painting but I don't know if I should make every wall subdivided so it has 4 vertices on every face and would that affect the…
Hi Polycount! Im currently searching for a Tablet to draw with it. I know that the ASUS EP 121 is for many artists very good for this kind of job. But i think its a little to small for me. I want something bigger with Windows on it to paint in Photoshop. Has anyone some good informations? I saw that Sony will bring out a…
Hi everyone :smile: this is my latest personal hand painted fan art. I used Sylvanas model in WOW-Legion , Legion cinematic art concept and Heroes of the Storm Sylvanas as references. Max rendering Marmoset rendering Total 8717 Tris Modeling-texturing-skinning on Max Render on Marmoset Hope you like my work. Thank you :)
So im really trying to get better at hand painting textures now. I think i have stone pretty good but it could use some work. Here is my first attempt at stone: ETA: 30m - 1h Heres my second attempt after looking at some other work and attempting to recreate it. I think the grout is a little distracting and on future stone…
I could be wrong but I was having a similar issue last night painting in MB and it's because my mesh was triangulated on import. When I would paint in the edge it would fill a triangle. Instead of solving it I would leave it and in Photoshop I'd correct it. Hope this helps :S
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style model It was fun to make this replica! check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
Wow that sounds like a massive ball ache..... it'd be nice later on if they implement a solid 3D system for PS, like dropping your model to a canvas and painting on it, getting rid of the need for a painting app altogether :)