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Mesh Painting & Modular Assets

polycounter lvl 10
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ivanzu polycounter lvl 10
Hey,I started working on small environment so the problem I encountered is that its mainly made from brick walls and that its all going to end up looking the same so I was thinking of using mesh painting but I don't know if I should make every wall subdivided so it has 4 vertices on every face and would that affect the performance and create some problems with modularity or I could use masks controlled with worldspace?And would I get seams if the floor has less vertices then the wall beside the floor?

Examples:
3dtjunct.jpg

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