I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking…
In the movie, perhaps the most dramatic pose in this scene is when they are trying to get back to this ship, struggling against the viscosity of the water. Ship seems untextured. Robot should be placed elsewhere, since it is merging with the silhouette of the ship, and thus it's difficult to read. Composition-wise the ship…
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi my name is Brian Choi, and I'm the student Art Director of "Core Overload," an Advanced Final Games project for the Fall 2012 - Spring 2013 year at the University of Southern California. Core Overload is an 8v8 online multiplayer spaceship shootem-up revolving around customized ships with component based destruction. I…
currently stuck working on the high poly, obviously since im new to this i figured id run into some problems and heres my first one. edge termination without ruining the nice smooth area of another part i extruded in the ridges in the grip but i havent been able to figure out the best way to terminate the ends. in the…
Hello guys, I've updated the plugin to show the user an error dialog whenever it fails to install the needed dependencies and guides him to the Manual Installation documentation page. Currently the plugin is heavily based on a work around for the Substance painter Python APIs, I hope that in future versions of painter I…
I really like enthusiasm here. These are looking very accurate recreations of the ol' classic ut weapons. Hope you reflect the type of futurism they have. I might have some words about hardsurface modeling. Some parts of it looking too blocky, especially around the handles and grips. For example the sideways depth of the…
Related to the knee-high fence...magically locked doors...you know...the flimsy wooden door that looks like it would instantly turn to dust if you just so much as look at it, but you still cannot get past until you eradicated a whole crime syndicate, got rid of corruption in the watch, catched a spy and exterminated not…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…