I have an ortho projected photogrammetry of a racing track rumble /curb stripe . It follows a track turn so is naturally bent . With drain plates going in parallel . I need to straighten it into a repeating texture . Usually do it in 3d package with bend modifier first then a tedious job of UV points matching . re-baking into straight mesh with regular spacing.
Does anyone knows a nice AI tool to do it quickly ? I recall Unity Art engine where you could draw very loose guides and it did it automatically . Since Art engine got dissolved in thin air I wonder if anything similar have ever arisen?