wow, you made an acount to deter me from purchasing it? That bad eh? just kiding... :-) how is the driver support for zBrush? can you control your camera as you sculpt?
hey guys, I'm just playing around with the obensubdiv moddifier and it seems that it isn't working like it should, even with iterations set to 4 or 5 i become this really bad looking shading or what ever this is... In the autodesk tutorial "youtube" the uses a iteration of 3 without this weird shading issue... any idea…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
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This right here looks like life saver, http://www.bendansie.com/BD_BlenderHumans.pdf too bad I don't use Blender. What I want is to create head texture of the same quality like in pdf, but with different uv's. Is this possible to do with 3ds max 2013? Are there any tutorials or links on how to do this with 3ds max?