Location: Lichfield UK – Office Based Permanent Overview: A great opportunity has arisen to become a part of an exciting expanding
studio as a junior graphic artist. This position is ideal for a person
interested in developing a career in the casino and gambling gaming market. Key Responsibilities: You will be involved in…
Hey guys, I think I got myself into a pinch... I made the lips a separate UV shell than the surrounding mouth (didn't feel like fighting UV Layout at the time :( ) and I'm not sure how to work out the kink it's causing without redoing all my sculpting. I'm fairly new to ZBrush, so any sage advice on tools or methodology…
In continued effort to pimp up our portfolios join us for updates on Tuesday and Thursday nights! Our hope is to further our knowledge of substance and just generally level up as environment artists. So let's get started shall we? Here is what we're shooting for: Christopher (pixelpatron) will be tackling the room layout,…
Lead Mobile UI Designer Blizzard Entertainment is looking for a talented, self-motivated individual with experience in UI design and implementation for handheld devices to help lead our efforts into the mobile space. The ideal candidate is a designer with a deep understanding of the unique opportunities and limitations of…
well, my monster of a homepage is looking a bit rough these days, it's basically had bits bolted on over the past 4 years, mangling it from any real purpose I actually set out the last time I re-designed it. So I've come up with a new design, it's floating my boat so far. I hope to run the site totally in wordpress - the…
Hello, Spent a lot of time creating a layout for modo 10 that cuts down on wasted viewport space and searching for tools. The tools are always available on the top tool bar and you can customise further by adding or removing what you need or don’t need. You can also assign a Hot Key to any tool bar. To install just drop…
The texture resolution is dependent on the projects needs. If you aren't sure exactly what they are, it's better to work big because downsampling is not a problem but upsampling is. So if you work at 2048 you will have more flexibility in the case that you decide you need unique layout for each shoe. Once you get your…
Hey everyone, I'm soooo glad you guys are digging the update overall! Have things changed a bit with the layout? Yes. Are we positive you'll appreciate the changes? Certainly! We have :) A couple of notes on why things are where they are: * User info being at the bottom. Avatar and post content, these are the 2 most…
What I find makes Blender much more friendly is setup the UI like a typical app. Use the middle mouse button to click on the edges seperating viewports/button windows etc. So you merge the buttons window at the bottom with the viewport above. Then middle click on one of the borders and choose 'split' then drag the line to…
I think the textures look pretty good EricV. They look pretty crisp on my screen buti f you wanted to run an unsharp mask at like 50 to 70% on it it would probably decrease any blurriness without hurting the texture at all. I like the bright green leaf, but I don't think it goes to well with the style of the pillar, try…