Hi there! So I recently started working at a game company and now I have a question regarding n-gons in terms of game development. During school time I learned from several industry professionals, that one should try to only work with tri's or poly's but should try to avoid any kind of n-gon. Right now a co-worker said I…
hello everyone, first of all, i am very new to the modelling scene and i am just doing my first model ever. once it is finished it is meant as a sword for the skelleton king of dota 2. here is a shot: so now let me explain the situation. i started modelling it with a reference image which was set below in a plane. as the…
I had posted a thread earlier calling for help with some textures on a character which can be found here... http://www.polycount.com/forum/showthread.php?t=119499 But since this project has kinda expanded beyond texturing a character, I am making an official WIP thread. So lets post the current status of the project. You…
Alright ladies, polycount meetup in Toronto, Saturday, July 27th (3 days short of my birthday! woo). Im gonna continue to go to the same place we always go unless someone has a better suggestion. Its close enough to Union that many people can get there with ease. Before I make the reso, I would like some numbers for…
Hey there, I've been getting back into modelling after a couple years' hiatus (making good on all the free student versions of stuff while I still can), and that's left me considerably out of the loop tech-wise. I'm wondering if there's any UV unwrapping / packing tools that give the option of allowing for non-uniform…
If I had started to get into the high poly prep I would have covered the corners, you're totally right the diagonal corner is something to avoid. Since it came up, here is a easy way to get a box corner with splines. You still get all the advantages of working with a spline, very simple UVs without having to unwrap…
Hmm, I deffo thought about it before. I think it's more of a personal preference thing what looks right and so, and for me it usually depends on the prop and scene etc. Take my portfolio for example, it's not really intentional, but my stuff is sometimes facing right - left - right - left - right :p (by sometimes I mean…
Hey there, I have a problem with copying the skin weights I painted on my character's Right shoe to the Left shoe. I tried to mirror weights and later copy skin weights but it doesn't seem to affect my Left shoe at all. I wonder if there's a way to get the same weights or if I have to manually paint the left shoe weights,…
Hello everyone, I'm starting this thread so I can collect all my random projects in one place and finally get around to finishing them all up! I will be posting more images soon but here are a few shots from of the more recent thumb sculpts and lowpoly models that I've been nibbling on the weekend. I need to finish at…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…