Hey there, I've been getting back into modelling after a couple years' hiatus (making good on all the free student versions of stuff while I still can), and that's left me considerably out of the loop tech-wise. I'm wondering if there's any UV unwrapping / packing tools that give the option of allowing for non-uniform scaling, or 'weighting' UV islands. I'm working on a model where certain parts will barely be seen, and thus would like to scale them down further so I can have higher resolution on the more visible parts. I know that all great UV maps include some degree of manual adjustment, so I'm not asking for a quick fix per se, but I'm hoping that there's some software or plugin out there that can let me hit the ground running, so to speak.
Cheers!
Replies
Still in many cases where UV input is in use to generate/scale procedural features it would create corresponding inconsistent size and feature stretching based on your "weighting". Even non-square textures are somewhat a problem.
Projection painting allows to workaround the issue too but it's not especially convenient in SP
I certainly think it's possible to create this, but to be honest these days most people just keep the texel density consistent and use tiling textures. As @gnoop says, the procedural features of substance would basically ruin the look of most models with uneven texel densities.
select one of the island/shell in your UV and click "Get" button to use your selected island as sample for texel density value. and "Set" button will change texel density on your currently selected UV based on current texel density value on the tool
or you can use unfold3d too, i've seen many awesome featues on the trailer
https://www.youtube.com/watch?v=nqHM8WRnSkM&t=1s > on the comment section, the ts said you can set texel density too