Hello! As a huge fan of the Alien franchise, I wanted to pay homage to this film and its stunning set design. I am excited to share my latest 3D artwork, The USM Auriga ship corridor from the movie Alien: Resurrection.This project was created using Blender and Unreal Engine 5. For the textures and bake I used Substance…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
Next up is a more recent work that was originally made for a basic modelling class (but of course i went further) and i fixed the model later in order to texture it to learn the basics of Substance painter. I have decided to use the Imperial Shuttle from Star Wars as the reference, although it's not exactly a 1:1 replica…
[ QUOTE ] Actually the metal parts are "ceramite" which is a mix out of metal and ceramics (don't look at me, I didn't make that up!) that forms a super hard shell for these battle-suits; that's also why there are no really hard edges and strong/er lights/shades on it - it's not intended to be very reflective as it's…
Hey people, I recently finished a personal project of Pallegina, a character from Pillars of Eternity and I thought I'd share it. I mainly used Zbrush for the sculpting, as well as Marvelous designer for the clothes. Everything low poly related was done in Maya, baking and rendering was done in Marmoset Toolbag 3 and…
Here is the Great Horned Rat, Skaven God. yess yes! I'm calling him done for now as I need to move on to other projects, let me know what you think! Learned a lot from making this one, especially as it was my first time using Substance Painter and a different style to what I'm used to. Posted on Artstation for some higher…
Jump Off: http://itunes.apple.com/us/app/jump-off/id400071450?mt=8 Jump Off Lite: http://itunes.apple.com/us/app/jump-off-lite/id401011130?mt=8 [ame] http://www.youtube.com/watch?v=4hJ9czAv_4o[/ame] [ame]http://www.youtube.com/watch?v=qfLa5QiG57Y[/ame] This is my first app. I'm pretty much using placeholders for most of…
I am starting a video game review website, and I need some original artwork for the site. The review process is based on a thermometer (the higher the score, the hotter the thermometer). What I need is several cartoon heads with thermometers sticking out of the mouths. I already have the first head as an example (see…
A timelapse of a w.i.p 3D character art requested by my friend using hers artwork. I'm still learning my way through low-poly character modeling, and in need of a more precise understanding on edge-loop for each character's moving part or any better technique to approach a part of the body.…
Hey everyone, here is my latest design, using the same workflow as the one I'm teaching in my class at game art institute. Almost all SUBD in max. Rendered in Keyshot. It was a speed test and it took me around 7 days to model and design it all. I wanted to make something more simple and minimal than usual. I have way more…