Hello everyone I hope your all doing well out there. I'm working on a renaissance bar for a third-person game and was wondering if there is any thing I need to change or add things to it, in your guys opinion? The polygon budget is 50,000 tri's I got to about 48,128 tri's as well it has not been uv unraped yet :)…
Hello. Snowflake alpha texture was applied to three planes. Only one of them cast the shadow correctly. Others have shadows according to the plane modeling. I asked adobe for a shadow solution, and they told me to get rid of the plane. On their advice all my low poly characters will soon be bald. I hope my future user love…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
Hello, I'm trying to get to grips with pasticity but I'm struggling to find a way to model the fairly complex curve on the top of these blades/claws. After a lot of different attempts this is the best I've come up with far, but there's still some weird shading and adding clean fillets to the topolgy is difficult.
Hello everyone, After a long delay, here's my copy for this challenge.I had a lot of trouble finishing it. I'm not totally satisfied with the result. @Fabi_G came much closer to what I wanted to do and that helped me a lot to finish my props. I realize that I still have a long way to go to reach the level I want. Still,…
Hello! The name's Adam and I’m a 2D Artist specializing in anime & semi-real art styles. I'm looking for a full-time or part-time position in an indie team. I have coding & modding know-how aside from art which is my primary discipline. More examples of my work as well at at https://blancmache.wixsite.com/skill-gallery.…
"I answered that I had applied and been rejected for the entry level character artist role but seeing as I was now being assessed for the senior character artist role which wasn't available at the time, maybe that is why I was rejected for the entry level role." Hello - to be perfectly honest, if you indeed told them that…
Hello! For some time after baking from low poly to low poly I've been facing some dashed lines on my model. They are quite prominent on ao and curvature maps; however, there are some artifacts on the normal map too. UVs and wireframe seem to be okay, so I don't get why it's happening. Here are some screenshots.