Hi there! Would like to share and show my last piece. I was inspired by a Carl Forsberg's work that caught me at first sight. Plus, I took as reference aliens and creatures from Avatar movie and Star Wars. It's been a great exercise to improve my skills in Zbrush and Marvelous Designer especially. It would be cool to know…
Don't you think it's bigoted as fuck that you assume this character must be made for DEI just because she's a woman and/or non-white? You're basically saying that the only time a woman or PoC can be the main character is if a white guy took pity on them. I mean, you haven't stated any reason why it should be believed this…
I did this for a 300 level class at Ferris State University. I know the hair's crap but other than that how'd I do? any tips on future projects/ how to make hair (with out zbrush's actual hair fibers)?
That's not a valid reason to give games special protections over other goods and it is irrational because that's not the fault of the market. It's the fault of a poor business model. It is entirely possible for other industries to experience the same problems you just pointed out. Is it rational to make the same argument…
Nice scene, I must say I did like the cutout effect on the sea, I would offer the alternative opinion that I liked that cut out better, but must say, the blurry gravel was looking quite bad. The mast looks like it's from a huge galleon just scaled down. It's out of place.
Since the original seems to focus on characters (at least for now) I was thinking we get one started for us environment guys. Anyone interested? We can create a new poll for the theme or use this weeks current one (medival/fantasy).
I had a free week between semesters, and because I have wanted to explore more stylized stuff, I bought a tutorial on how to create a stylized sword prop by Sabrina Echouafni on Flipped Normals. As someone who is still relatively new to sculpting, I like stylized stuff because it is more forgiving, and I can just have fun…