https://www.artstation.com/a/13718837 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the…
Hello, trying to finish up this scene but I'm looking for some feedback to see what it still needs. My goal with this scene was to experiment with movement. I was also trying to practice making some cool useful houdini tools. I am still going to add some moss on top of the rocks and castle surfaces as well as just touching…
hey hey, im working on animation can you give me some feedback ? https://syncsketch.com/sketch/470acb8ad441/#1377871/1428315 its body mechanics/spline thanks for help M
HRISTO VELEV (BOTTLESHIPVFX) CHATS WITH EDWIN BRAUN (CEBAS) ABOUT THE 'SHANGHAI FORTRESS' SCI-FI VISUAL EFFECTS BREAKDOWN Tomorrow (Dec 17) with Hristo Velev and Edwin Braun: Pacific time: 10 AM , EST 1 PM // See https://www.facebook.com/events/1372833769556588/ NOTE: Please remember to join @ Zoom Room:…
Hi, I'm learning 3D and I would like to know what's missing from my work. Which one is the better model? Why is one's render better than the other? First Model. https://www.turbosquid.com/3d-models/3d-bugatti-veyron-1261671 Second Model. https://www.turbosquid.com/3d-models/car-sports-model-1370054 Thanks in advance.
Hey Guys, I want you all to meet Pirate Squale! :) I planned to make him in 3D last year but didn't get around to it....I was lazy. I've never attempted stylised art before but a friend used to nag me to try it, soooo I'm gonna see what all her fuss was about. So far I find it really fun and quite a nice change from the…
Hello, and thanks for reading this post! Now, to get the ball rolling--currently a friend and myself work on Team Fortress 2 items for both mods and for submission to the Team Fortress 2 workshop. As it stands, between my partner and myself, we are able to cover all mesh work and all preparation of getting the models to…
Hi guys, I crafted another video tutorial on Maya Python scripting. This time I am going through step by step how to create a tool for constraint one object to a poly surface with a follicle. Take a look if you are interested in scripting for Maya: https://vimeo.com/137386161 The script is downloadable from here:…
Spearhead games, creators of the recently released "Stories: The Path of Destinies" is looking for a VFX Artist to join us for future projects. Requirements:Knows how to create VFX in Unreal Engine 4Have at least 2-3 years experienceCan create cartoon style VFX, examples; https://www.pinterest.com/pin/317081629995850943/…
Been delayed for awhile, but now their gonna be going into beta soon. http://www.mmorpg.com/gamelist.cfm/game/197/view/news/read/13761/Beta-Signups-Begin.html