Cool an MMOFPS. Are there vehicles ?? I've been waiting for something like this since Planetside. When someone gets on it tell us how many players can be in a battle.
It's been said up to 100 vs 100. It sounds like they are doing the Guildwars game structure, where the cities are open but the battles take place in instanced areads.
I enjoyed Planetside but Korean MMOs scare me, I don't like to grind at all.
It sounds like they are doing the Guildwars game structure, where the cities are open but the battles take place in instanced areads.
oh no I hope not, I didnt enjoy the guildwars structure - its too easy to end up alone with npc buddies and missing the whole point of being online. If other human players arent in sight at all times taking part in tasks offered in the game world then I think the game looses immersion and becomes bland faster than an offline game. 100 vs 100 sounds pretty epic though
If anyone's played this, could you share some thoughts on what makes this an mmo? The gameplay I've seen so far just looked so similar to Unreal Tournament 3 that I would've had a hard time keeping them apart. I take it this is the instanced stuff, but I really just don't see the point of an mmo where Combat is just a standard online fps game in a closed off area...
Anyone have any experience to share?
If anyone's played this, could you share some thoughts on what makes this an mmo? The gameplay I've seen so far just looked so similar to Unreal Tournament 3 that I would've had a hard time keeping them apart. I take it this is the instanced stuff, but I really just don't see the point of an mmo where Combat is just a standard online fps game in a closed off area...
Anyone have any experience to share?
Well, I kinda hate mmo's because of the personal requirements (like having to play a shitload of time to get items and exp etc) plus you have to grind grind grind and stuff.
This could be a nice alteration from the norm if it's more skill based than how-many-hours-have-you-played-this-week based.
Now, I'm not saying that someone who's playing more hours wouldn't be more skilled, I'm just saying there's a difference and if nothing else, you really can't be playing an adrenaline pumping fps for 18hours a day like some wow junkies do.
I was only able to play for a day: I'd call it Guild Wars meets Unreal 3. The combat isn't as crazy-nuts fast as Unreal 3 so I enjoyed it. The closed beta ended yesterday
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I enjoyed Planetside but Korean MMOs scare me, I don't like to grind at all.
oh no I hope not, I didnt enjoy the guildwars structure - its too easy to end up alone with npc buddies and missing the whole point of being online. If other human players arent in sight at all times taking part in tasks offered in the game world then I think the game looses immersion and becomes bland faster than an offline game. 100 vs 100 sounds pretty epic though
I actually liked it when I tried it at e3.
I thought it had a lot of potential.
Anyone have any experience to share?
Well, I kinda hate mmo's because of the personal requirements (like having to play a shitload of time to get items and exp etc) plus you have to grind grind grind and stuff.
This could be a nice alteration from the norm if it's more skill based than how-many-hours-have-you-played-this-week based.
Now, I'm not saying that someone who's playing more hours wouldn't be more skilled, I'm just saying there's a difference and if nothing else, you really can't be playing an adrenaline pumping fps for 18hours a day like some wow junkies do.