Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible- Can model low poly environments, and light them using baked lighting in UE4- Can…
Those things you want to add are only hand painted variations into the diffuse base that you made initially, not need to "bake" them. It´s different for shadows as they typically come from different maps like the occlusion and cavity and this can be combined with the diffuse and bake them in the final texture. If you want…
Nah. That might have been possible in the mid-90's or so when this was an emerging art form with hype behind it and you somehow had access to the software and knew a guy locally. As in knew someone who would fork out money for your work. You'll be paying those 100+ bucks monthly for subscriptions to the tools you need to…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…