Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
lol link name: Father: Boy who brought weapons to school was acting out zombie-slaying game Minecraft Never heard it being described as a zombie slaying game before. Did Lego ever have to deal with this shit?
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Hello! My name is Ethan, and I am looking for enthusiastic help for the 2D RPG project titled Project Era. The premise of this game is to include a traditional RPG adventure that is a reminder of the "Golden Age" of RPGs in the 90's, as well as to add in new features that makes the game interesting for gamers new to the…
just beat it on hardened, will do my vet run through soon. it suffers from the same annoying shit that all the previous cod games did, but seems to feature even more of the "AWESOME" infinite spawning enemies until you move up section, there seemed to be atleast one in every level from what i could tell. I hate it when…
Toomas [ QUOTE ] Oxy you still havnt told us your motive behind this thread. I assume you look for a game where minority main character gets mistreated because hes a minority but WHY? [/ QUOTE ] Because I want to see where we are lacking. How our medium can gain more definition than a 2d comic book (BTW Gauss don't forget…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…
Hi people. Name's James and I'm a 28 year old animation student. I'm into character design and visual storytelling. Just picked up ZBrush a couple weeks back and have been steadily working on my 2D skills since around 2015. I'll be posting a mix of 2D and 3D work, mostly based around character development, plus a bunch of…
Yep, you should think of "animations" as separate to "models". Most decent game engines with bone-based animation will let you apply any animation to any skeleton that has the same number of joints - usually the joints have to have the same names too. So in theory you should be able to export "run_cycle_1" to a basic…