SuperVillain Studios is looking for an Environment Artist for a short term contract gig. We are needing roughly 2-3 environments in a style similar to Pixar's Incredibles. You would be responsible for modeling, texturing, and lighting. Ideal candidates should be comfortable in 3dsMax and excel at low-poly game art. This…
ENVIRONMENT ARTIST Giant Squid is looking for an environment artist to help create 3D assets and assemble levels, from blockout to completion. We are looking for someone whose artistic ethos aligns with our passion to create video game art that is elegant and efficient, yet evocative, beautiful and ultimately meaningful.…
Jonathan (Jonjo) Hemmens talks about the way he created his Skyrim inspired environment within Unreal Engine 4 and explains his approach on Set Dressing, Lighting, Cinematics and more. Check it out here! https://www.exp-points.com/light-the-path-building-an-epic-skyrim-inspired-environment-in-ue4
Hello, My name is Frederic Fouque. I have worked in the game industry for over 10 years, AAA title and Indie title. I Love to create beautiful and interesting props and environment. I'm looking for 3D environment freelance jobs. If you need to improve the quality of your production, your productivity, but you don't have…
also, if you want to be an environment artist, focus on making entire environments. a portfolio with a crate, barrel and dumpster does not make you an environment artist, thats a prop artist folio, and chances are props like that will be made in 20 mins by artists on the team or outsourced to china.
Contact jobs@lockwood-publishing.com Description: Environment Artist Lockwood Publishing Ltd is Mobile Games Company based in Nottingham. Lockwood has developed Avakin Life published on Android, Amazon and iOS. Avakin Life is a free to play mobile virtual world which is targeted at a 17 – 40 year old female demographic…
For my final school project I am creating a stylized environment inside the UDK. Right now I am still busy modeling and blocking out/placing the geometry. Main inspirations and references are taken from the Worgen environment from World of Warcraft and classic Disney movies. Latest: Older work in progress shots: Crits and…
Greetings! I tried looking on this forum for something similar to my question, alas I could not find anything so apologies if this one is redundant. I'm seeking help in knowing what is the best workflow in creating 3D environments for filmmaking where actors will be shot on green screen and then later composited in the 3D…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…