Rendering Baked GI in Unity 5 happens in two phases. The Precompute and the Bake. The Precompute phase happens with both Realtime GI and Baked GI, but the Bake phase only happens with Baked GI. The only way to see the complete render time is to open the Unity Editor log file and look for both the Bake time and the…
EricChadwick: Yep, Soft Selection has been in Maya since Maya 2008 extension 1. Here's a diagram of selection methods comparing Maya 2008 and Max 2010. I'm using the same mesh and achieving the same results in both packages. I have documented the steps required to achieve each one. Conclusions For selecting geometry…
No idea at all and dont use max but remember that white means that all channels are full, so white vertex = full red, full green and full blue Default vertex colors are black Maybe its applied multiple times somehow
I have spent the last two months working on a big project - modelling, UV mapping and texturing my assets to later import into Poser and Daz Studio. I am new to content creation so I am still ironing out the process of my pipeline and learning a lot on the way. I'm presently texturing the first batch of 10 assets and I…
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…
Hey guys! Ive been working with maya for over a year now, and I am running into a really stupid problem! Problem A: when create a Lambert Material and connect a psd with an Alpha layer, it wont connect it to the transparency by default anymore, I have to go manually connect it my self. Then, when everything is connected I…
Okay...... This is really my last resort. even the expansive universe of google was not able to solve my problem after several days. Don't mind me if I seem frantic, currently I have a feeling of udder hoplessness with source, and I'm very close to just forgeting the whole thing. I'm giving it just ONE. LAST. CHANCE. I…
Hi! Does Painter give any warnings? From the baked texture it looks like just one element was baked and the padding is flowing over to other islands. Do the high and low-poly meshes line up in the baker preview? In your description you write of prefix, I'm used to identify by suffix (as is the default ). If meshes can't be…
hey guys I found a glitch in Luna and I just submitted it on Dota Developers forum, but I post it here too since I want to know if you guys are experiencing the same issue or it's only me begin a beginner :) Here is the report: hey There is a bug in luna model. 1.After using ulti (or maybe other skills) the edge of the…
I keep putting off displaying any of this stuff, because I keep seeing things that I want to fix before I show anything; but at this rate, I won’t show anything until I am completely finished, and I don’t want that because I actually want your feedback so I can improve upon what I am doing. With all that said, this is…